- After window discovery, activate, move to (0,0), and resize to fill the 1280x1024 Xvfb display so the app is fullscreen - Add windowactivate --sync before click events so the window receives focus in X11 before mouse input - Add windowfocus --sync before key events so keyboard input goes to the correct window - Make canvas fill the entire app panel area (width/height 100%) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
87 lines
1.7 KiB
CSS
87 lines
1.7 KiB
CSS
/* GUI App display — canvas-based window rendering */
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.app-gui-display {
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display: flex;
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flex-direction: column;
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height: 100%;
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background: #0a0a0a;
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}
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.gui-canvas-wrap {
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flex: 1;
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display: flex;
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overflow: hidden;
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position: relative;
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}
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.gui-canvas {
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width: 100%;
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height: 100%;
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cursor: default;
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outline: none;
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image-rendering: auto;
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object-fit: contain;
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}
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/* Status overlays */
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.gui-status {
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position: absolute;
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inset: 0;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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gap: 12px;
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font-family: var(--font-mono);
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font-size: 13px;
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color: var(--text-muted);
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background: var(--bg-stage);
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}
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.gui-status-icon {
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font-size: 32px;
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opacity: 0.5;
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}
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.gui-status-text {
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text-align: center;
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line-height: 1.6;
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}
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.gui-status.connecting .gui-status-icon::after {
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content: '';
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display: inline-block;
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width: 16px;
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height: 16px;
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border: 2px solid var(--text-muted);
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border-top-color: var(--accent);
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border-radius: 50%;
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animation: gui-spin 0.8s linear infinite;
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margin-left: 8px;
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vertical-align: middle;
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}
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@keyframes gui-spin {
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to { transform: rotate(360deg); }
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}
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.gui-status.exited {
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color: var(--status-red);
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}
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.gui-status.exited .gui-status-icon {
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opacity: 0.7;
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}
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.gui-status.exited .gui-status-text,
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.gui-status.error .gui-status-text {
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max-width: 600px;
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font-size: 12px;
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line-height: 1.5;
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text-align: left;
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background: rgba(0,0,0,0.3);
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padding: 12px 16px;
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border-radius: var(--radius-md);
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border: 1px solid var(--border-structural);
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word-break: break-word;
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white-space: pre-wrap;
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}
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